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AM652X 데이터시트(PDF) 243 Page - Texas Instruments

부품명 AM652X
상세설명  Sitara Processors
PDF  299 Pages
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제조업체  TI1 [Texas Instruments]
홈페이지  http://www.ti.com
Logo TI1 - Texas Instruments

AM652X 데이터시트(HTML) 243 Page - Texas Instruments

Back Button AM652X Datasheet HTML 239Page - Texas Instruments AM652X Datasheet HTML 240Page - Texas Instruments AM652X Datasheet HTML 241Page - Texas Instruments AM652X Datasheet HTML 242Page - Texas Instruments AM652X Datasheet HTML 243Page - Texas Instruments AM652X Datasheet HTML 244Page - Texas Instruments AM652X Datasheet HTML 245Page - Texas Instruments AM652X Datasheet HTML 246Page - Texas Instruments AM652X Datasheet HTML 247Page - Texas Instruments Next Button
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243
AM6548, AM6528, AM6546
AM6526, AM6527
www.ti.com
SPRSP08E – NOVEMBER 2017 – REVISED OCTOBER 2018
Submit Documentation Feedback
Product Folder Links: AM6548 AM6528 AM6546 AM6526 AM6527
Detailed Description
Copyright © 2017–2018, Texas Instruments Incorporated
•
Universal Scalable Shader Engine ( USSE™):
–
Multithreaded engine incorporating vertex and pixel shader functionality
–
Automatic load balancing of vertex and pixel processing tasks
•
Present and texture load accelerator (PTLA):
–
Enables to move, rotate, twiddle, and scale texture surfaces
–
Supports RGB, ARGB, YUV4:2:2, and YUV4:2:0 surface formats
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Supports bilinear upscale, boxcar filter downscale
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Supports source colorkey
•
Fully virtualized memory addressing for operating system (OS) operation in a unified memory
architecture:
–
Memory management unit (MMU)
–
Up to 4 GB virtual address space natively supported by graphics core:
•
Address extension to 48-bit provided by RAT function
Graphics Feature Overview:
•
Texture support:
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Cube map
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Projected textures
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Non-square textures
•
Texture formats:
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RGBA 8888, 565, 1555, and 1565
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Monochromatic 8, 16, 16f, 32f, and 32int
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Dual channel, 8:8, 16:16, and 16f:16f
–
Compressed textures:
•
PVRTC-i 2 bpp
•
PVRTC-i 4 bpp
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PVRTC-ii 2 bpp
•
PVRTC-ii 4 bpp
•
ETC1
•
DXT 1-5 and BC 4-5
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Programmable support for YUV formats:
•
Programmable matrix in hardware, coefficients on 12 bits
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YUV4:2:2, YUV4:2:0, two planes (NV12 or NV21); YUV4:2:0, three planes
•
Resolution support:
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Frame buffer maximum = 4096 × 4096
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Texture maximum size = 4096 × 4096
•
Texture filtering:
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Bilinear, Trilinear, Anisotropic
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Independent minification and magnification control
•
Antialiasing:
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4 × multisampling
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Programmable sample positions
NOTE
TI provides the DXT1-5 and BC4-5 texture compression technology for use only with a
Microsoft Windows operating system. A separate license is required for the use of this
technology (also referred to as S3 texture compression technology) with any other operating
system.



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