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VT8501 데이터시트(PDF) 10 Page - List of Unclassifed Manufacturers

부품명 VT8501
상세설명  APOLLO MVP4
PDF  17 Pages
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제조업체  ETC [List of Unclassifed Manufacturers]
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Logo ETC - List of Unclassifed Manufacturers

VT8501 데이터시트(HTML) 10 Page - List of Unclassifed Manufacturers

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VT8501 Apollo MVP4
Revision 1.3 February 1, 2000
-4-
Features
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• General Graphic Capabilities
− 64-bit Single Cycle 2D/3D Graphics Engine
− Supports 2 to 8 Mbytes of Frame Buffer located in System Memory
− Real Time DVD MPEG-2 and AC-3 Playback
− Video Processor
− I2C Serial Interface
− Integrated 24-bit 230MHz True Color DAC
− Extended Screen Resolutions up to 1600x1200
− Extended Text Modes 80 or 132 columns by 25/30/43/60 rows
− DirectX 6 and OpenGL ICD API
• High Performance rCADE3D™ Accelerator
− 32 entry command queue, 32 entry data queue
− 4Kbyte texture cache with over 90% hit rates
− Pipelined Setup/Texturing/Rendering Engines
− DirectDraw™ acceleration
− Multiple buffering and page flipping
Setup Engine
− 32-bit IEEE floating point input data
− Slope and vertex calculations
− Back facing triangle culling
− 1/16 sub-pixel positioning
Rendering Engine
− High performance single pass execution
− Diffused and specula lighting
− Gouraud and flat shading
− Anti-aliasing including edge, scene, and super-sampling
− OpenGL compliant blending for fog and depth-cueing
− 16-bit Z-buffer
− 8/16/32 bit per pixel color formats
Texturing Engine
− D3D compressed texture formats DXT1 and DXT2
− Anisotropic texture filtering
− 1/2/4/8-bits per pixel compact palletized textures
− 16/32-bits per pixel quality non-palletized textures
− Pallet formats in ARGB 565, 1555, or 444
− Tri-linear, bi-linear, and point-sampled filtering
− Mip-mapping with multiple Level-Of-Detail (LOD) calculations and perspective correction
− Color keying for translucency
2D GUI Engine
− 8/15/16/24/32-bits per pixel color formats
− 256 Raster Operations (ROPs)
− Accelerated drawing: BitBLTs, lines, polygons, fills, patterns, clipping, bit masking
− Panning, scrolling, clipping, color expansion, sprites
− 32x32 and 64x64 Hardware Cursor
− DOS graphics and text modes



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