| 전자부품 데이터시트 검색엔진 |
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STA1080 데이터시트(PDF) 18 Page - STMicroelectronics |
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STA1080 데이터시트(HTML) 18 Page - STMicroelectronics |
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18 / 127 page ![]() System description STA108x, STA109x 18/127 DS13319 Rev 2 2.14 Video input port (VIP) - Only available in STA109x The Video Input Port (VIP) allows to grab images from external devices, supporting parallel CCIR-656 interface up to 54 MHz. Both embedded synchronization and external synchronization are supported. VIP supports both interlaced or progressive mode. The VIP is synchronized with display controller to prevent from tearing effects, and is used in conjunction with SGA to implement the fly YUV → RGB color conversion and bilinear interpolated re-scaling. 2.15 Smart graphics accelerator (SGA) - Only available in STA109x The aim of the Smart Graphic Accelerator (SGA) is to provide an efficient 2D and 3D primitive drawing tool that offloads the CPU, reducing MIPS and power consumption for pixel processing. Control and synchronization: – Instruction Automatic Fetch from a program file – Flow Control: goto/gosub/wait/interrupt instructions – Can synchronize itself on external hardware triggers 2D-Graphic features: – 2D Rendering Speed: up to 208 MPixel/s – Pixel, Line, Filled Triangle, Filled Rectangle primitives – Line-Stippling, Filling Pattern – Flat and Gradient colour fill (in triangle & rectangles) Video overlay features: – BitBlitting on Rectangle, Triangle shapes – Image Resizing (Bilinear Interpolation Filter or Sub/OverSampling) – Image Rotation (with any angle) – Colour Conversion (YUV-to-RGB or RGB-to-YUV, 16-235 clamping possible) – Transparency extraction (exact Colour Keying or Colour Cube (triple interval) – Colour Swap with Colour Keying – AlphaBlending of 3 sources to a destination, ROP boolean operations – Dithering operator 3D features: – 3D Rendering Speed: up to 52 MFragment/s, impacted by memory access delays – FrameBuffer and DepthBuffer Cache: 256 Bytes, Fully Associative – Texture Cache: 2 kBytes, 4 associative ways – Early Z-Test (lowers texture calls) – 16-bit Z-Buffering – Double Texture Blending Units – Texture Perspective Correction – Texture Nearest and Bilinear Filtering – Texture MipMap selection on a Per-Triangle basis |
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